Math your kid wants to do · ages 8–11

THE LEGEND
OF AMBER

The whole grade 3–5 math curriculum. Three ways to play it.

Coming 2026

A worksheet page; problems are ticked off and a progress bar fills

Chapter 9

Fractions +1

from Multiply fractions

01 · The curriculum

41 skills. 12 units. One map.

  1. 01

    Number Vale

    Place value & operations

    Multiply and divide with confidence.

  2. 02

    Fraction Falls

    Fractions

    See a fraction, not just write one.

  3. 03

    Measure Marsh

    Measurement & data

    Time, length, volume, and what a chart says.

  4. 04

    Geometry Peaks

    Geometry

    Angles, area, and shapes that fit.

  5. 05

    The Long Road

    Problem solving

    Multi-step problems, no hints needed.

02 · Switching

Switch whenever. Arrive rich.

Too much combat? Move to Town. Everything they earned in Creatures is already banked there, waiting to be spent.

  1. 01Progress is one number. Every mode reads it.
  2. 02A mode you are not playing keeps banking.
  3. 03Switch, and spend the backlog.
  4. 04Only on skills they actually mastered.

03 · Yours to tune

You set how much game, which world, and what content.

How much game

Worksheet to full adventure. Same skills.

Which mode

Allow all three, or pin one.

What content

Ships complete. Reorder a unit, skip one, add your own.

04 · What you see

One screen, every week.

  • Focused minutes, not screen time.
  • Mastery by unit, then by skill.
  • The misconception behind a wrong answer.
  • Where attention slipped, and when.

05 · Versus

Why not Prodigy?

ProdigyAmber
The math isA toll between the fun partsThe key that opens the gate
Moves and rewardsBought, or rolled at randomEarned — one per skill mastered
Ways to playOne, take it or leave itThree modes, switch whenever
Sold to your kidA membership, mid-gameNothing
You get backQuestions answeredFocused minutes, mastery by unit, misconceptions

Prodigy is a trademark of its owner and is not affiliated with Amber. Comparison reflects each product as of 2026.

06 · Rules of the land

Nothing to sell your kid.

The game is the first piece of something larger. Read about Amber.

  • No pay-to-win.
  • No energy timers.
  • No loot boxes.
  • No notifications to your kid.
  • No strangers, no feed.
  • Nothing is ever sold to your kid.

NEW GAME

Opens 2026, ages 8–11. Parents go first.

The Legend of Amber